M-A

23:10:11 UTC

Hey, I'm Mary-Ann (M-A), a product designer based in

Canada

. I specialize in 0->1 products, focusing on design high-impact product experiences that blend clean interaction design, scalable systems, and measurable business results.
Hey, I'm Mary-Ann (M-A), a product designer based in

Canada

. I specialize in 0->1 products, focusing on design high-impact product experiences that blend clean interaction design, scalable systems, and measurable business results.
Hey, I'm Mary-Ann a product designer at

Canada

based in []. I design high-impact product experiences that blend clean interaction design, scalable systems, and measurable business results.

Selected Works [3]

Selected Works [3]

Selected Works [3]

[1] New revenue-generating community channels

[1] New revenue-generating community channels

CHALLENGE

Create recurring revenue through exclusive community spaces while hitting tight leadership deadline

KEY ACTIONS

  • Designed MVP including 48 flows (free/paid, open/exclusive flows + moderation, and more)

  • Collaborated with product manager on discovery and feedback

  • Owned designing flows → edge cases → dev handoff

OUTCOME

  • Generated revenue from launch

  • Framework for future Circles expansion

Role

Sole Product Designer (UX, UI, Interaction)

Platform

iOS and Android

Company

Minnect

Year

2025

Scope

End-to-end ownership of designs from discovery to handoff

Team

1 Product Manager, 4 Engineers, 1 QA

[2] Increasing Engagement & Retention Through Competitive Design

[2] Increasing Engagement & Retention Through Competitive Design

CHALLENGE

Engagement was inconsistent, and there was no system to encourage repeat participation or long-term competition.

KEY ACTIONS

  • Collaboratively designed leagues, rankings, and seasonal competition mechanics

  • Owned the designs of the end-to-end user flows and interactions, empty states, edge cases, badges, and profile frames.

  • Built scalable patterns for future rewards and contests

OUTCOME

Shipped a competitive ecosystem that increased retention, engagement and drove platform growth.

Role

Sole Product Designer (UX, UI, Interaction)

Platform

iOS and Android

Company

Minnect

Year

2024

Scope

End-to-end ownership of designs from discovery to handoff

Team

1 Product Manager, 1 Social Media Manager, 4 Engineers, 1 QA

[3] Designing scalable UX for growth, acquisition, and enterprise transition

[3] Designing scalable UX for growth, acquisition, and enterprise transition

CHALLENGE

A fast-growing product lacked UX consistency and needed to support new features while scaling to enterprise standards through a company aquisition.

KEY ACTIONS

  • Redesigned core flows to improve clarity and usability

  • Designed the UX and UI for new features

  • Aligned UI with Gartner’s design system post-acquisition

OUTCOME

Enabled enterprise-scale adoption of the product into Gartner ecosystem.

Role

UX/UI Designer

Platform

Responsive Web (B2B2C / Enterprise)

Company

Pulse → Gartner

Year

2021

Scope

UX improvements + redesign aligned to enterprise standards

Team

Product Managers, Engineers, Gartner Designers (post-acquisition)

Let’s talk about what you’re building and how I can help.

Toronto, Canada

20

°C